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Reduce Async FrameBuffer memory usage - #105
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JasperGeurtz wants to merge 1 commit into
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) - Add packed buffer support to WrappedBuffer - In FrameBuffer, pack only dynamic game data (4 slices totaling ~4.8MB) instead of copying the full 33MB buffer, and remove frame-0 loop that copied 33MB to all buffers - Auto-generate AsyncClientData via DumpToClient: - Route dynamic game state reads/writes through offset deltas - Route static map/region data reads to the live shared memory buffer - Centralize slice boundaries and buffer constants in AsyncClientData as single source of truth for FrameBuffer - Keep synchronous mode fully backward-compatible using ClientData directly - Wire AsyncClientData in BotWrapperAsync - Add AsyncClientDataTest to verify memory size reduction and correct reading of static vs dynamic data
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Redundant vs #109 |
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from ~33MB to ~4.8MB per slot (#90)